AIM Framework glossary
Signed Valuation Principle
Canonical definition
The architectural principle of the Minimal Architecture Specification stating that each of the three input-bearing components of the architecture (the Body Manager, the Thinker, and the Observer) supplies the Decision Hub with a signed scalar valuation signal, taking positive values (informing attraction toward the Object), negative values (informing avoidance of the Object), or zero (informing indifference), with the sign intrinsic to the single signed channel rather than carried by a separate avoidance channel running alongside an attraction channel. The Decision Hub's integration is therefore an integration over signed terms, and the integrated Scalar V can take any real value: positive (net attraction, selecting approach actions), negative (net avoidance, selecting avoidance actions), or zero (net indifference, selecting disengagement). The Signed Valuation Principle is the architectural source of avoidance behaviour in the system, the architectural symmetry-property that ensures Source Opacity and Confabulation operate on the avoidance side of the architecture as fully as on the attraction side, and the architectural basis for the avoidance-side rendering of the I-Supremacy Result, the A-Disadvantage, the I-Template Override Result, and the I-Corrective Asymmetry. The Signed Valuation Principle is not an additional axiom; it is a feature of the minimal architecture made explicit so that downstream derivations of socially transmitted aversion (the heretic, the unclean, the scapegoat, the contaminated, the cancelled), of fear-driven avoidance, of value-violation aversion, and of the avoidance side of cultural configuration can refer to it directly.
Explanation
Each of the three components that feed the Decision Hub can give a positive signal ("I want this", "this is engaging", "everyone is going for this"), a negative signal ("this will hurt me", "this is boring or wrong", "everyone is avoiding this"), or a zero signal ("nothing here for me"). The Decision Hub adds these up, and the result can be positive (the system goes toward the Object), negative (the system goes away from the Object), or zero (the system disengages). This is why the architecture can produce avoidance, not just failure-to-pursue. It is also why a culture that teaches its Thinker-templates to flag certain Objects (people, ideas, foods, behaviours) as repulsive can produce systematic, automatic, felt-as-natural avoidance of those Objects, in exactly the same way it can produce systematic attraction. The Source Opacity Theorem applies to negative signals just as it does to positive ones: a person feeling strong revulsion cannot tell from introspection whether the revulsion is bodily, value-based, or copied from the people around them.
Epistemic status
Canonical. Framework-Specific Principle derived in Chapter 4, Section 4.4.0.
Derivation
Related terms
- Decision Hub
- Body Manager
- Thinker
- Observer
- Disaggregation Primitive
- Dashboard Gauge Principle
- Minimal Architecture Specification
- Source Opacity
- Confabulation
- Belief Register
- Object Parasitism
- Scapegoat Mechanism
- I-Template Override Result
- A-Disadvantage
- I-Supremacy Result
- I-Corrective Asymmetry
- AIM Operational Loop